Video Game Art Reader
Author | : Tiffany Funk |
Publisher | : Amherst College Press |
Total Pages | : 127 |
Release | : 2024-02-27 |
ISBN-13 | : 9781943208630 |
ISBN-10 | : 1943208638 |
Rating | : 4/5 (38 Downloads) |
Download or read book Video Game Art Reader written by Tiffany Funk and published by Amherst College Press. This book was released on 2024-02-27 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.