Space and Play in Japanese Videogame Arcades: Case Studies of Play and Space in Japanese Game Centres

Space and Play in Japanese Videogame Arcades: Case Studies of Play and Space in Japanese Game Centres
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Total Pages : 0
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ISBN-13 : 1032226927
ISBN-10 : 9781032226927
Rating : 4/5 (27 Downloads)

Book Synopsis Space and Play in Japanese Videogame Arcades: Case Studies of Play and Space in Japanese Game Centres by : Jérémie Pelletier-Gagnon

Download or read book Space and Play in Japanese Videogame Arcades: Case Studies of Play and Space in Japanese Game Centres written by Jérémie Pelletier-Gagnon and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early 19th century to the modern multi-floor and interconnected arcade complexes that characterizes the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience . Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society"--


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