Modeling, UV Mapping, and Texturing 3D Game Weapons
Author | : Christian Chang |
Publisher | : Wordware Publishing, Inc. |
Total Pages | : 369 |
Release | : 2006 |
ISBN-13 | : 9781556228704 |
ISBN-10 | : 1556228708 |
Rating | : 4/5 (08 Downloads) |
Download or read book Modeling, UV Mapping, and Texturing 3D Game Weapons written by Christian Chang and published by Wordware Publishing, Inc.. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!