Gamification-Based E-Learning Strategies for Computer Programming Education
Author | : Alexandre Peixoto de Queirós, Ricardo |
Publisher | : IGI Global |
Total Pages | : 372 |
Release | : 2016-08-23 |
ISBN-13 | : 9781522510352 |
ISBN-10 | : 1522510354 |
Rating | : 4/5 (54 Downloads) |
Download or read book Gamification-Based E-Learning Strategies for Computer Programming Education written by Alexandre Peixoto de Queirós, Ricardo and published by IGI Global. This book was released on 2016-08-23 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.