Game Engine Design and Implementation

Game Engine Design and Implementation
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 616
Release :
ISBN-13 : 9780763784515
ISBN-10 : 0763784516
Rating : 4/5 (16 Downloads)

Book Synopsis Game Engine Design and Implementation by : Alan Thorn

Download or read book Game Engine Design and Implementation written by Alan Thorn and published by Jones & Bartlett Learning. This book was released on 2011-08-24 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.


Game Engine Design and Implementation Related Books

Game Engine Design and Implementation
Language: en
Pages: 616
Authors: Alan Thorn
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

DOWNLOAD EBOOK

In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it foc
Game Engine Architecture
Language: en
Pages: 1042
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press

DOWNLOAD EBOOK

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

DOWNLOAD EBOOK

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Game Physics Engine Development
Language: en
Pages: 542
Authors: Ian Millington
Categories: Art
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press

DOWNLOAD EBOOK

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam