Fusion of Smart, Multimedia and Computer Gaming Technologies
Author | : Dharmendra Sharma |
Publisher | : Springer |
Total Pages | : 214 |
Release | : 2015-02-11 |
ISBN-13 | : 9783319146454 |
ISBN-10 | : 3319146459 |
Rating | : 4/5 (59 Downloads) |
Download or read book Fusion of Smart, Multimedia and Computer Gaming Technologies written by Dharmendra Sharma and published by Springer. This book was released on 2015-02-11 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.