Exploring Roguelike Games

Exploring Roguelike Games
Author :
Publisher : CRC Press
Total Pages : 910
Release :
ISBN-13 : 9781000169492
ISBN-10 : 1000169499
Rating : 4/5 (99 Downloads)

Book Synopsis Exploring Roguelike Games by : John Harris

Download or read book Exploring Roguelike Games written by John Harris and published by CRC Press. This book was released on 2020-09-09 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.


Exploring Roguelike Games Related Books

Exploring Roguelike Games
Language: en
Pages: 910
Authors: John Harris
Categories: Art
Type: BOOK - Published: 2020-09-09 - Publisher: CRC Press

DOWNLOAD EBOOK

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it,
Dungeon Hacks
Language: en
Pages: 172
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2021-08-10 - Publisher: CRC Press

DOWNLOAD EBOOK

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories
Roguelike
Language: en
Pages: 76
Authors: Mathew Henderson
Categories: Poetry
Type: BOOK - Published: 2020-04-07 - Publisher: House of Anansi

DOWNLOAD EBOOK

Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection. Mathew Hen
Procedural Generation in Game Design
Language: en
Pages: 339
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

DOWNLOAD EBOOK

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
One-Week Dungeons
Language: en
Pages: 131
Authors: David L. Craddock
Categories: Computers
Type: BOOK - Published: 2022-02-17 - Publisher: CRC Press

DOWNLOAD EBOOK

"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard