Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Author :
Publisher : IGI Global
Total Pages : 357
Release :
ISBN-13 : 9781466644717
ISBN-10 : 1466644710
Rating : 4/5 (10 Downloads)

Book Synopsis Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education by : Kennedy-Clark, Shannon

Download or read book Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education written by Kennedy-Clark, Shannon and published by IGI Global. This book was released on 2014-04-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.


Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education Related Books

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Language: en
Pages: 357
Authors: Kennedy-Clark, Shannon
Categories: Education
Type: BOOK - Published: 2014-04-30 - Publisher: IGI Global

DOWNLOAD EBOOK

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education.
Cases on the Assessment of Scenario and Game-based Virtual Worlds in Higher Education
Language: en
Pages: 333
Authors:
Categories: Education, Higher
Type: BOOK - Published: 2014 - Publisher:

DOWNLOAD EBOOK

"This book is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection, including
Creating Second Lives
Language: en
Pages: 221
Authors: Astrid Ensslin
Categories: Art
Type: BOOK - Published: 2011-05-09 - Publisher: Routledge

DOWNLOAD EBOOK

This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and di
Increasing Student Engagement and Retention Using Immersive Interfaces
Language: en
Pages: 397
Authors: Charles Wankel
Categories: Education
Type: BOOK - Published: 2012-12-05 - Publisher: Emerald Group Publishing

DOWNLOAD EBOOK

Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leade
Experiential Learning in Virtual Worlds
Language: en
Pages: 227
Authors:
Categories: Social Science
Type: BOOK - Published: 2019-01-04 - Publisher: BRILL

DOWNLOAD EBOOK