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Worlds in Play
Language: en
Pages: 364
Authors: Suzanne De Castell
Categories: Art
Type: BOOK - Published: 2007 - Publisher: Peter Lang

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Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by co
Play Between Worlds
Language: en
Pages: 206
Authors: T. L. Taylor
Categories: Computers
Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Synthetic Worlds
Language: en
Pages: 346
Authors: Edward Castronova
Categories: Computers
Type: BOOK - Published: 2008-09-15 - Publisher: University of Chicago Press

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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the enter
Inventing Imaginary Worlds
Language: en
Pages: 285
Authors: Michele Root-Bernstein
Categories: Education
Type: BOOK - Published: 2014-06-18 - Publisher: Rowman & Littlefield

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How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, th
Communities of Play
Language: en
Pages: 343
Authors: Celia Pearce
Categories: Computers
Type: BOOK - Published: 2011-09-30 - Publisher: MIT Press

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The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed