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Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2017-11-28 - Publisher: McFarland
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural ar
Language: en
Pages: 235
Pages: 235
Type: BOOK - Published: 2022-04-12 - Publisher: Feiwel & Friends
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gam
Language: en
Pages: 333
Pages: 333
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Language: en
Pages: 210
Pages: 210
Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on
Language: en
Pages: 87
Pages: 87
Type: BOOK - Published: 2015-03-04 - Publisher: Springer
The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrat