Half-Real

Half-Real
Author :
Publisher : MIT Press
Total Pages : 245
Release :
ISBN-13 : 9780262284134
ISBN-10 : 0262284138
Rating : 4/5 (38 Downloads)

Book Synopsis Half-Real by : Jesper Juul

Download or read book Half-Real written by Jesper Juul and published by MIT Press. This book was released on 2011-08-19 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.


Half-Real Related Books

Half-Real
Language: en
Pages: 245
Authors: Jesper Juul
Categories: Games & Activities
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press

DOWNLOAD EBOOK

An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and mor
Half-real
Language: en
Pages: 256
Authors: Jesper Juul
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: MIT Press (MA)

DOWNLOAD EBOOK

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
The Half That's Never Been Told
Language: en
Pages: 274
Authors: Doctor Dread
Categories: Biography & Autobiography
Type: BOOK - Published: 2015-03-03 - Publisher: Akashic Books

DOWNLOAD EBOOK

A passionate memoir and fearless behind-the-scenes look at the personal lives of the biggest reggae stars in the world.
The Absolutely True Diary of a Part-Time Indian (National Book Award Winner)
Language: en
Pages: 299
Authors: Sherman Alexie
Categories: Young Adult Fiction
Type: BOOK - Published: 2012-01-10 - Publisher: Little, Brown Books for Young Readers

DOWNLOAD EBOOK

A New York Times bestseller—over one million copies sold! A National Book Award winner A Boston Globe-Horn Book Award winner Bestselling author Sherman Alexie
Hyperbole and a Half
Language: en
Pages: 288
Authors: Allie Brosh
Categories: Humor
Type: BOOK - Published: 2013-10-29 - Publisher: Simon and Schuster

DOWNLOAD EBOOK

#1 New York Times Bestseller “Funny and smart as hell” (Bill Gates), Allie Brosh’s Hyperbole and a Half showcases her unique voice, leaping wit, and her a