Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Author | : Baek, Young Kyun |
Publisher | : IGI Global |
Total Pages | : 358 |
Release | : 2010-05-31 |
ISBN-13 | : 9781615207145 |
ISBN-10 | : 1615207147 |
Rating | : 4/5 (47 Downloads) |
Book Synopsis Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study by : Baek, Young Kyun
Download or read book Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.