State-of-the-art in Computer Animation

State-of-the-art in Computer Animation
Author :
Publisher : Springer Science & Business Media
Total Pages : 224
Release :
ISBN-13 : 9784431682936
ISBN-10 : 4431682937
Rating : 4/5 (37 Downloads)

Book Synopsis State-of-the-art in Computer Animation by : Nadia Magnenat-Thalmann

Download or read book State-of-the-art in Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.


State-of-the-art in Computer Animation Related Books

State-of-the-art in Computer Animation
Language: en
Pages: 224
Authors: Nadia Magnenat-Thalmann
Categories: Computers
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems
Computers in Art, Design and Animation
Language: en
Pages: 314
Authors: John Lansdown
Categories: Art
Type: BOOK - Published: 2012-12-06 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the D
Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2015-08-21 - Publisher: MIT Press

DOWNLOAD EBOOK

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex
Creative Computer Graphics
Language: en
Pages: 160
Authors: Annabel Jankel
Categories: Computers
Type: BOOK - Published: 1984-11-15 - Publisher: Cambridge University Press

DOWNLOAD EBOOK

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current
Simulating Humans
Language: en
Pages: 287
Authors: Norman I. Badler
Categories: Computers
Type: BOOK - Published: 1993-09-02 - Publisher: Oxford University Press, USA

DOWNLOAD EBOOK

The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the l