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Language: en
Pages: 147
Pages: 147
Type: BOOK - Published: 2016 - Publisher: Boss Fight Books
A game's creation as told by its creator, perhaps the best rpimer on game design.
Language: en
Pages: 339
Pages: 339
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Language: en
Pages: 156
Pages: 156
Type: BOOK - Published: 2018-10-26 - Publisher: CRC Press
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game des
Language: en
Pages: 135
Pages: 135
Type: BOOK - Published: 2018 - Publisher: Boss Fight Books
Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who w
Language: en
Pages: 89
Pages: 89
Type: BOOK - Published: 2014 - Publisher: Boss Fight Books
For fifteen seconds of one of the highest-grossing films of all time, The Avengersa (TM) plan to save the world comes to a grinding halt when Tony Stark calls o