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Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
Pages: 0
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Type: BOOK - Published: 2019 - Publisher:
Original title: Computer graphics in mathematical approaches
Language: en
Pages:
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Type: BOOK - Published: 2020-08 - Publisher:
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D ve
Language: en
Pages: 706
Pages: 706
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Language: en
Pages: 325
Pages: 325
Type: BOOK - Published: 2011-02-17 - Publisher: CRC Press
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive g