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Type: BOOK - Published: 2021-02-16 - Publisher: MIT Press
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
Language: en
Pages: 253
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Type: BOOK - Published: 2021-10-26 - Publisher: MIT Press
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games
Language: en
Pages: 403
Pages: 403
Type: BOOK - Published: 2015-12-31 - Publisher: Apress
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven
Language: en
Pages: 244
Pages: 244
Type: BOOK - Published: 2019-08-08 - Publisher: Puzzling Plans LLC
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play b
Language: en
Pages: 377
Pages: 377
Type: BOOK - Published: 2016-12-16 - Publisher: No Starch Press
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never prog