Related Books
Language: en
Pages: 350
Pages: 350
Type: BOOK - Published: 2018-02-17 - Publisher: Springer
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
Language: en
Pages: 898
Pages: 898
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Language: en
Pages: 192
Pages: 192
Type: BOOK - Published: 2019-01-15 - Publisher: MIT Press
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future?
Language: en
Pages: 210
Pages: 210
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Language: en
Pages: 85
Pages: 85
Type: BOOK - Published: 2021-11-15 - Publisher: CRC Press
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio