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Type: BOOK - Published: 2014-12-02 - Publisher: Watson-Guptill
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on
Language: en
Pages: 333
Pages: 333
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Language: en
Pages: 186
Pages: 186
Type: BOOK - Published: 2006 - Publisher: august house
Throughout history, traditional cultures have recognized the role of storytelling in teaching values to children. This user-friendly, hands-on guide to using st
Language: en
Pages: 341
Pages: 341
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Language: en
Pages: 259
Pages: 259
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.