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Language: en
Pages: 430
Pages: 430
Type: BOOK - Published: 2002 - Publisher: Morgan Kaufmann
This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have p
Language: en
Pages: 571
Pages: 571
Type: BOOK - Published: 2008-12-16 - Publisher: Springer Science & Business Media
It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the o
Language: en
Pages: 424
Pages: 424
Type: BOOK - Published: 2023-05-08 - Publisher: Justin Skycak
This book was written to support Eurisko, an advanced math and computer science elective course sequence within the Math Academy program at Pasadena High School
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2008-09-30 - Publisher: Springer Science & Business Media
Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight,
Language: en
Pages: 378
Pages: 378
Type: BOOK - Published: 2016-07-12 - Publisher: John Wiley & Sons
Provides an in-depth and even treatment of the three pillars of computational intelligence and how they relate to one another This book covers the three fundame