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Language: en
Pages: 742
Pages: 742
Type: BOOK - Published: 2019-07-02 - Publisher: Lulu.com
This book contains transcripts from Online Alpha discussions where the video game PAYNE 1999, game theory and game-study theories are used for analysing and com
Language: en
Pages: 742
Pages: 742
Type: BOOK - Published: 2019-07-10 - Publisher: Lulu.com
What does Gerry Anderson's television series SPACE 1999 have in common with Carl Sagan's award-winning television documentary COSMOS? Not very much, one might e
Language: en
Pages: 376
Pages: 376
Type: BOOK - Published: 2019-03-26 - Publisher: NYU Press
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism b
Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Language: en
Pages: 270
Pages: 270
Type: BOOK - Published: 2017-11-21 - Publisher: Lulu.com
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affecte