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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something
The Structure of Game Design
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The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understandin
Holistic Game Development with Unity
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Authors: Penny de Byl
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The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's
Play like a Feminist.
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An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play l
Treacherous Play
Language: en
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The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor. Deception